Visual Game Creator

General Object-Oriented Design Plug-in Architecture Other Network editing (one scene, multiple AGE users.) Direct3D 9 support. Distance based loading system. Customisable engine GUI (and GUI functions.) Plug-in architecture. BASIC-like scripting language (including loose, easy object-oriented variable approach.) Sliding collision. Free. Fixed-function Fonts GUI Shaders may be supported in the future. Billboarding Depth of Field Fog DirectX fog is supported, and billboarding is already implemented for … Continue reading Visual Game Creator