My very first published Android app.
Speak the word and this tool will spell it out to you on screen, with the option of also reading the spelling out. The word can also be copied with the correct spelling for use in emails and messages.
AGE is a game engine that features its own scripting system with 3D, 2D, GUI and networking capabilities.
This version of AGE is packed with a 3D editor with multi-client real-time editing and a built-in syntax-highlighted scripting editor.
VGC is based on the AGE engine. This incarnation sports a GUI built ontop of the engine itself allowing for editing of scenes in real-time; while all of the scripts in the scene are running.
Download has been temporarily removed.
This is a game made in 20 lines of DarkBASIC Professional code.
There are several training missions, a handful of different weapons and some stealthy sneaking that should keep you busy for a while.
A 2 player football game played with one keyboard. Each player has to try to get the football in their opponents goal.
A simple game where you make your way through 100 mazes, gaining experience points by fighting goblins.
Playing with world generation. Based on a 10 by 10 grid of boolean values. The 'smooth' layer was applied over this using basic height thresholds to represent different land types.
This simple AI will 'walk' around looking for your cube, controlled by the mouse, and follow you to your last known location if spotted.
I had an idea for quickly computing box physics which I had a go at. An EXE and the DBP source is included if you want to develop it further.
It lacks any sort of smooth or consideration to each cubes size when calculating movement after collision but this would be simple to add.
TheSegmentationFaultNot My Base