backdrop on : color backdrop 0 sync on sync rate 30 sync //make texture ink rgb(0,255,0), rgb(0,255,0) box 1,1,5,5 dot 1, 1, rgb(255,0,0) dot 1, 2, rgb(0,0,255) //sync get image 1, 1, 1, 3, 2 make object plain 1, 10, 10 scale object texture 1, 0.5, 1 make object plain 2, 10, 10 scroll object texture 2, 1, 0 scale object texture 2, 0.5, 1 yrotate object 2, 90 mergeObjects(1,2,3) set object cull 3, 0 texture object 3, 1 delete object 1 delete object 2 save object "C:\sprite.dbo", 3 do paste image 1, 2, 2 turn object right 3, 1 sync loop Function mergeObjects(a,b,c) Make Mesh From Object 1,a Lock Vertexdata For Mesh 1 Make Mesh From Object 2,b Add Mesh To Vertexdata 2 Delete Mesh 2 Unlock Vertexdata Make Object c,1,0 Delete Mesh 1 Endfunction c